using System;
using System.Runtime.InteropServices;
internal sealed class Class0
{
	[StructLayout(LayoutKind.Explicit, Pack = 1, Size = 124)]
	private struct Struct0
	{
	}
    //internal static Class0.Struct0 struct0_0;
    //internal static Class0.Struct0 struct0_1;

    //static Class0.Struct0 struct0_0;
    //static Class0.Struct0 struct0_1;
}
